*** Currently: Win 12 battles, collect and cycle all RQ, do 12 battles, collect and cycle all RQ, Win 12 battles, collect and cycle all RQ, etc. If returning to the example above, if the Player want to do the Win X Battles several times in a row he/she would have to. The idea is on total Requirements to complete the Quest (increased 10x or 100x times), to balance Total Rewards to be worthy of the new Requirements, and to introduce the option of divide the Total Reward in partial rewards as the requirements are completed. * If Player want to repeat the same RQ just completed he/she will have to abort all RQs in the sequence until the game presents the desired RQ again. * Player decides if Executing the new RQ presented or Abort it. ![]() * Game will close the RQ and will present the next RQ in turn. * Player complete the RQ requirements, collect reward The RQs process will work as they are today, my idea do not post changes to this: ![]() Although not changing the current way that RQ cycle( in order, one after the other) at any era, if implemented this idea will reduce the times in a game session or day that the player would need to repeat the number of mouse clicks/taps on phone to return to the RQ he/she wants to repeat.
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